![]() ScriptHookV must know what natives have been called and the parameters they have been called with, so maybe it's possible. If you could find a way of hooking into any native calls that changed the player's money, you could possibly intercept them and re-route that money into your own money system if you weren't a main character. Maybe you could edit pausemenu.xml to hide that money/name section, it's not a file I have ever looked very closely at. but as you say, it still shows SP money in the pause menu, along with the last main character's name you were playing as. I ended up creating my own money & health system (because I wanted them persistent across game sessions) along with their own character wheel. I had exactly the same problem when I wrote my mod to extend the playable features of addon peds. ![]() For example, pause menu will still show SP player money and all custom scripts that use money properties of the character will still do nothing. Sure I can make my own money system that utilizes a variable for it and draw a text in the same place where money status usually appears, but it is not native, so to speak. ![]() I'm working on some script that involves MP (well, not only MP) character creation. ![]() Yeah, I know about character swap and actually able to do something similar through the code. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |